refactor: window handle usage (#4788)

* refactor: Remove unused UI reset function and streamline window creation logic

* refactor: Remove debug print statements and streamline lightweight mode initialization

* fix: Ensure tray status refresh during silent startup and lightweight mode entry is independent of window creation

* refactor: Simplify window creation process and remove debug print statements
This commit is contained in:
Tunglies
2025-09-18 10:22:43 +08:00
committed by GitHub
parent 5d2e114b4d
commit 7848d6b1de
9 changed files with 66 additions and 315 deletions

View File

@@ -1,18 +1,11 @@
use std::sync::atomic::{AtomicBool, AtomicU32, Ordering};
use std::time::{SystemTime, UNIX_EPOCH};
use tauri::{Manager, WebviewWindow};
use tauri::WebviewWindow;
use crate::{
core::handle,
logging,
module::lightweight,
logging, logging_error,
utils::{
logging::Type,
resolve::{
ui::{UiReadyStage, get_ui_ready, update_ui_ready_stage, wait_for_ui_ready},
window_script::{INITIAL_LOADING_OVERLAY, WINDOW_INITIAL_SCRIPT},
},
resolve::window_script::{INITIAL_LOADING_OVERLAY, WINDOW_INITIAL_SCRIPT},
},
};
@@ -23,87 +16,8 @@ const DEFAULT_HEIGHT: f64 = 700.0;
const MINIMAL_WIDTH: f64 = 520.0;
const MINIMAL_HEIGHT: f64 = 520.0;
// 窗口创建状态,使用原子操作
static WINDOW_CREATING: AtomicBool = AtomicBool::new(false);
static LAST_CREATION_TIME: AtomicU32 = AtomicU32::new(0);
/// 获取当前时间戳(秒)
fn get_current_timestamp() -> u32 {
SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap_or_default()
.as_secs() as u32
}
/// 检查是否已存在窗口,如果存在则显示并返回 true
fn check_existing_window(is_show: bool) -> Option<bool> {
if let Some(app_handle) = handle::Handle::global().app_handle()
&& let Some(window) = app_handle.get_webview_window("main")
{
logging!(info, Type::Window, true, "主窗口已存在,将显示现有窗口");
if is_show {
if window.is_minimized().unwrap_or(false) {
logging!(info, Type::Window, true, "窗口已最小化,正在取消最小化");
let _ = window.unminimize();
}
let _ = window.show();
let _ = window.set_focus();
#[cfg(target_os = "macos")]
handle::Handle::global().set_activation_policy_regular();
}
return Some(true);
}
None
}
/// 获取窗口创建锁,防止并发创建
fn acquire_window_creation_lock() -> Result<(), bool> {
let current_time = get_current_timestamp();
let last_time = LAST_CREATION_TIME.load(Ordering::Acquire);
let elapsed_seconds = current_time.saturating_sub(last_time);
// 检查是否正在创建窗口且时间间隔小于2秒
if WINDOW_CREATING.load(Ordering::Acquire) && elapsed_seconds < 2 {
logging!(
info,
Type::Window,
true,
"窗口创建请求被忽略,因为最近创建过 ({}秒前)",
elapsed_seconds
);
return Err(false);
}
// 尝试获取创建锁
match WINDOW_CREATING.compare_exchange(false, true, Ordering::AcqRel, Ordering::Acquire) {
Ok(_) => {
// 成功获取锁,更新时间戳
LAST_CREATION_TIME.store(current_time, Ordering::Release);
Ok(())
}
Err(_) => {
// 锁已被占用
logging!(
info,
Type::Window,
true,
"窗口创建请求被忽略,另一个创建过程正在进行"
);
Err(false)
}
}
}
/// 重置窗口创建锁
fn reset_window_creation_lock() {
WINDOW_CREATING.store(false, Ordering::Release);
LAST_CREATION_TIME.store(get_current_timestamp(), Ordering::Release);
logging!(debug, Type::Window, true, "窗口创建状态已重置");
}
/// 构建新的 WebView 窗口
fn build_new_window() -> Result<WebviewWindow, String> {
pub fn build_new_window() -> Result<WebviewWindow, String> {
let app_handle = handle::Handle::global().app_handle().ok_or_else(|| {
logging!(
error,
@@ -114,7 +28,7 @@ fn build_new_window() -> Result<WebviewWindow, String> {
"无法获取app_handle".to_string()
})?;
tauri::WebviewWindowBuilder::new(
match tauri::WebviewWindowBuilder::new(
&app_handle,
"main", /* the unique window label */
tauri::WebviewUrl::App("index.html".into()),
@@ -128,171 +42,11 @@ fn build_new_window() -> Result<WebviewWindow, String> {
.visible(true) // 立即显示窗口,避免用户等待
.initialization_script(WINDOW_INITIAL_SCRIPT)
.build()
.map_err(|e| {
logging!(error, Type::Window, true, "主窗口构建失败: {}", e);
e.to_string()
})
}
/// 窗口创建后的初始设置
async fn setup_window_post_creation() {
update_ui_ready_stage(UiReadyStage::NotStarted);
handle::Handle::global().mark_startup_completed();
logging!(
debug,
Type::Window,
true,
"异步窗口任务开始 (启动已标记完成)"
);
// 先运行轻量模式检测
lightweight::run_once_auto_lightweight().await;
}
/// 通过窗口标签处理窗口显示逻辑(减少任务大小的优化版本)
async fn handle_window_display_by_label(window_label: String, is_show: bool) {
if !is_show {
logging!(
debug,
Type::Window,
true,
"is_show为false窗口保持隐藏状态"
);
return;
}
// 通过标签重新获取窗口实例
let app_handle = match handle::Handle::global().app_handle() {
Some(handle) => handle,
None => {
logging!(error, Type::Window, true, "无法获取app handle");
return;
}
};
let window = match app_handle.get_webview_window(&window_label) {
Some(window) => window,
None => {
logging!(
error,
Type::Window,
true,
"无法通过标签获取窗口: {}",
window_label
);
return;
}
};
// 立即显示窗口
let _ = window.show();
let _ = window.set_focus();
logging!(info, Type::Window, true, "窗口已立即显示");
#[cfg(target_os = "macos")]
handle::Handle::global().set_activation_policy_regular();
let timeout_seconds = 8;
logging!(
info,
Type::Window,
true,
"开始监控UI加载状态 (最多{}秒)...",
timeout_seconds
);
// 异步监控UI状态
monitor_ui_loading(timeout_seconds).await;
logging!(info, Type::Window, true, "窗口显示流程完成");
}
/// 监控 UI 加载状态 - 优雅的事件驱动版本
async fn monitor_ui_loading(timeout_seconds: u64) {
logging!(
debug,
Type::Window,
true,
"启动UI状态监控使用事件驱动方式超时{}秒",
timeout_seconds
);
// 使用事件驱动的方式等待 UI 就绪,完全消除轮询
let ui_ready = wait_for_ui_ready(timeout_seconds).await;
if ui_ready {
logging!(info, Type::Window, true, "UI已完全加载就绪事件驱动");
handle::Handle::global()
.get_window()
.map(|window| window.eval(INITIAL_LOADING_OVERLAY));
} else {
logging!(
warn,
Type::Window,
true,
"UI加载监控超时({}秒),但窗口已正常显示",
timeout_seconds
);
// 超时后手动设置 UI 就绪状态(保持向后兼容性)
get_ui_ready().store(true, std::sync::atomic::Ordering::Release);
logging!(info, Type::Window, true, "超时后成功设置UI就绪状态");
}
}
pub async fn create_window(is_show: bool) -> bool {
logging!(
info,
Type::Window,
true,
"开始创建/显示主窗口, is_show={}",
is_show
);
if !is_show {
return false;
}
// 检查是否已存在窗口
if let Some(result) = check_existing_window(is_show) {
return result;
}
// 检查 app_handle 是否存在
if handle::Handle::global().app_handle().is_none() {
logging!(error, Type::Window, true, "No window found in app_handle");
return false;
}
// 获取窗口创建锁
if let Err(should_return) = acquire_window_creation_lock() {
return should_return;
}
// 构建新窗口
let newly_created_window = match build_new_window() {
{
Ok(window) => {
// 窗口创建成功,重置锁状态
reset_window_creation_lock();
window
logging_error!(Type::Window, true, window.eval(INITIAL_LOADING_OVERLAY));
Ok(window)
}
Err(_) => {
// 窗口创建失败,重置锁状态
reset_window_creation_lock();
return false;
}
};
logging!(debug, Type::Window, true, "主窗口实例创建成功");
// 获取窗口标签,减少闭包捕获的大小
let window_label = newly_created_window.label().to_string();
// 异步处理窗口后续设置,只捕获必要的小数据
setup_window_post_creation().await;
handle_window_display_by_label(window_label, is_show).await;
true
Err(e) => Err(e.to_string()),
}
}