fix: optimize async handler usage in singleton checks and resource initialization #4576, #4590, #4609
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@@ -44,7 +44,7 @@ pub async fn check_singleton() -> Result<()> {
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pub fn embed_server() {
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let port = IVerge::get_singleton_port();
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AsyncHandler::spawn_blocking(move || async move {
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AsyncHandler::spawn(move || async move {
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let visible = warp::path!("commands" / "visible").and_then(|| async {
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Ok::<_, warp::Rejection>(warp::reply::with_status(
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"ok".to_string(),
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