- Added WindowControls component for managing window actions (minimize, maximize, close) based on the operating system. - Integrated window decoration toggle functionality to allow users to prefer system titlebar. - Updated layout styles to accommodate new titlebar and window controls. - Refactored layout components to utilize new window management hooks. - Enhanced layout viewer to include a switch for enabling/disabling window decorations. - Improved overall window management by introducing useWindow and useWindowDecorations hooks for better state handling.
46 lines
1.3 KiB
Rust
46 lines
1.3 KiB
Rust
use tauri::WebviewWindow;
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use crate::{
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core::handle,
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logging_error,
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utils::{
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logging::Type,
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resolve::window_script::{INITIAL_LOADING_OVERLAY, WINDOW_INITIAL_SCRIPT},
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},
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};
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// 定义默认窗口尺寸常量
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const DEFAULT_WIDTH: f64 = 940.0;
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const DEFAULT_HEIGHT: f64 = 700.0;
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const MINIMAL_WIDTH: f64 = 520.0;
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const MINIMAL_HEIGHT: f64 = 520.0;
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/// 构建新的 WebView 窗口
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pub fn build_new_window() -> Result<WebviewWindow, String> {
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let app_handle = handle::Handle::app_handle();
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match tauri::WebviewWindowBuilder::new(
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app_handle,
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"main", /* the unique window label */
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tauri::WebviewUrl::App("index.html".into()),
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)
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.title("Clash Verge")
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.center()
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// Using WindowManager::prefer_system_titlebar to control if show system built-in titlebar
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// .decorations(true)
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.fullscreen(false)
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.inner_size(DEFAULT_WIDTH, DEFAULT_HEIGHT)
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.min_inner_size(MINIMAL_WIDTH, MINIMAL_HEIGHT)
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.visible(true) // 立即显示窗口,避免用户等待
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.initialization_script(WINDOW_INITIAL_SCRIPT)
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.build()
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{
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Ok(window) => {
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logging_error!(Type::Window, true, window.eval(INITIAL_LOADING_OVERLAY));
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Ok(window)
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}
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Err(e) => Err(e.to_string()),
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}
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}
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